My initial thoughts for the e-learning artefact are:
- Rather small with perhaps five, at most, branching options throughout
- Created in Adobe Captivate, Adobe Dreamweaver and Adobe Photoshop (in other words, Adobe eLearning Suite)
- Explore simple concepts of learning institute futures
- Provide the learner with choose-your-own-adventure type options asking them to choose where they’d like to see education institutes progress
- Perhaps look at some concepts raised by Shirky and critics
- No SCORM output and entirely anonymous
I’ll wait, of course, until I’ve gone through all of the provided course materials before deciding on my content.
My initial thoughts for the web-based game are:
- I will choose a conceptual ‘side’ either that of Shirky or Bady (probably Shirky)
- The ‘learner’ will need to ‘defeat’ all statements that aren’t aligned with the position of the side I take
- At the end the ‘learner’ will be provided some feedback
- Again, no SCORM and entirely anonymous
I’m not yet sure if I’d make this game using something like the Unity Game Engine or a page-based layout that I can draw together using something like Adobe eLearning Suite. The latter would certainly be quicker but with the former I could release a game on the web and on mobile devices. I don’t have much time to get the former completed though…hard decisions.
Digital Artefact (Assessment Details)
During block 2 you will start drawing ideas together and creating a digital artefact which expresses, for you, something important about one or more of the themes we have covered during the course. This artefact should be published somewhere on the web which is publicly accessible. For your assignment, you will submit a link to your artefact, and you will be marked by and receive feedback from peers on the course.
- The deadline for the submission of your digital artefact is midnight GMT on Wednesday 27thFebruary
- The deadline for evaluating the work of your peers is midnight GMT on Sunday 3rd March
What do you mean by digital artefact?
We mean something that is designed to be experienced digitally, on the web. It will have the following characteristics:
- it will contain a mixture of two or more of: text, image, sound, video, links.
- it will be easy to access and view online.
- it will be stable enough to be assessed for at least two weeks.
Try to have fun with this and use it as a chance to think broadly and creatively: anything goes in terms of the form of this essay. As long as you keep the assessment criteria in mind you can be as experimental as you wish.
Why do you want me to make a digital artefact?
Text is the dominant mode of expressing academic knowledge, but digital environments are multimodal by nature – they contain a mixture of text, images, sound, hyperlinks and so on. To express ourselves well on the web, we need to be able to communicate in ways that are “born digital” – that work with, not against, the possibilities of the medium. This can be challenging when what we want to communicate is complex, especially for those who are used to more traditional forms of academic writing. Nevertheless, there are fantastic possibilities in digital environments for rethinking what it means to make an academic argument, to express understanding of complex concepts, and to interpret and evaluate digital work. In EDCMOOC, we have an opportunity to explore and experiment in a supportive and relatively low-stakes context. That’s why we want you to make an assignment that makes the most of the web – a digital artefact.
What online tools are available for making my digital artefact?
There are many online tools you could use to create and/or publish your artefact. Here are just a few ideas:
Google Sites: https://sites.google.com
or any blog, web space or wiki site!
This wiki has more ideas:
‘50+ web 2.0 ways to tell a story’: http://50ways.wikispaces.com/
What topic should I choose?
There is a lot of flexibility in this assignment. You can choose to focus on the theme of ‘utopias and dystopias’, or on the theme of ‘being human’. You should use your assignment to express a question, an idea, a problem, a hope, a worry or a provocation that the course has raised for you. Consider how you can express something of your own context as an educator, student and/or technologist. What has the impact of this course been on your understanding of e- learning?
If you need inspiration, go back to the questions asked about each of the readings and films and choose one that you find engaging. Try to build your artefact around a specific topic or question of interest to you.
Some broad areas you could consider:
- humans, machines and animals
- communication technologies
- open (and opening) education
- human nature
- the meaning(s) of learning
- the evolution of information technology
- the future of learning institutions
How long/big should the artefact be?
It’s impossible to give firm guidance about this, because the format of different assignments will vary considerably. However, if your assignment is primarily textual, we suggest a maximum word count of 800 words. Video or audio assignments should be no longer than 5 minutes. If your assignment is a mix of text and other modes, you will have to judge for yourself how much is ‘enough’, but keep your peer markers in mind and don’t overwhelm them!
How should I submit my assignment?
- Make sure your assignment is publicly visible on the web, without having to log in anywhere (ask a friend to check).
- Make a note of the web link.
- Go to the assignment page and paste or type the web link in to the submission box.
- Double check to make sure the link works and that you’ve typed it correctly!
- Press the ‘submit’ button.
These are the elements peer markers will be asked to consider as they engage with your artefact. You should make sure you know how your work will be judged by reading these criteria carefully before you begin.
- The artefact addresses one or more themes for the course
- The artefact suggests that the author understands at least one key concept from the course
- The artefact has something to say about digital education
- The choice of media is appropriate for the message
- The artefact stimulates a reaction in you, as its audience, e.g. emotion, thinking, action